No Proper Thief

No Proper Thief



Brought to you in cooperation with Hosted Games, a division of Choice of Games.

Much of this information is now no longer relevant. For example, after pairing with Hosted games, our original user interface is no longer needed. The music was taken out, as well. We’ve decided to keep the following information for the purpose of showing the creative process. 

You never wanted a life of crime, but it’s all you know. That doesn’t mean transitioning from a life as a simple, cocky con artist to a greenhorn bank robber on your first bank heist, doesn’t scare you. In No Proper Thief you are Clyde Lamm, the Rooster, and you have a choice to make. In fact, you have dozens of choices to make throughout your upcoming adventure. Everything has consequences, too.

You and your team, consisting of the leader Zebra, the muscle, Stag, and the heart, Marlin have many obstacles to overcome. For one, you have to convince them, as the new guy, that you’re trustworthy, and that you’ll watch their backs, for if one of you goes down the rest of you will too when the cops come knocking at your doors. Still, in the midst of all the dark chaos of the robbery, there is a flame of positivity: Bonnie Loren, a pretty young bank manager, with flowing red hair. Sure you stole her gold heirloom ring a while back, but it’s a fair trade because she’s stealing your heart.

As a reading based game, No Proper Thief encourages the vanishing pass time of reading. It’s a choose your own adventure style, with plenty of choices to be made, making it an interactive story. With plenty of ways to lose and only one way to win (if you could call it winning) it’s sure to keep players on the edge of their seats. If any one of the player’s four stats (Identity, Health, Trust, or Conscience) fall to zero it’s game over. After all, you can’t get away with a crime if everyone know your face, if you bleed out, if your team turns on you thinking you’re a rat, or if you can’t live with an awful choice or choices you’ve made.

Written in second-person, making the player the protagonist, Clyde Lamm, No Proper Thief serves as a prequel to the ZebraFox Games upcoming project, BLAME, which will pick up where No proper thief leaves off, but over a different medium.


  • A Diverse Cast of Characters
  • An Immersive Story of Crime
  • Animated Title Screen
  • Choose Your Own Adventure Style
  • Dozens of Choices
  • Four Loss Icons: Identity, Health, Trust, Conscience
  • Plenty of Ways to lose
  • Second-person Narrative
  • Words, and lots of them


  • Clyde Lamm – ‘Rooster’
  • Wesley Richards – ‘Zebra’
  • Mason Edilberg – ‘Marlin’
  • Narsico – ‘Stag’
  • Bonnie Loren
  • Melissa Edilberg
  • Officer Reichenberg
  • Officer Connors
  • Officer Stevens
  • Felipe Femur
  • Competitive Eater
  • Talking Swordfish

Play The Game

Get it on Google PLay

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